The system recognises user emotions and poses directly from the browser to use them as an addition to character control in virtual space rendered right there in the browser. All users are gathered in a virtual space where the user behaviour analysis system can analyse all their actions (along with emotional responses, etc.)
System functionality
Recognition of user emotions, poses, etc.
Customizable set of user interaction commands with the game engine (voice commands, face identification, specific pose recognition)
Browser-based rendering of virtual space
Component embedding in existing websites
Distance-based audio and video conferencing inside virtual space
Virtual space editor
Permalink to join virtual space
Reliable performance on mobile platforms
How the companent works
System application examples*
* NDA issue:
These examples are not real cases. Cases of our clients are all under strict NDA and we cannot demonstrate them, these examples are solutions that can be build with our components
Collection of sociological data on the reactions of respondents viewing the site
A simple widget for the site that allows you to study in detail the poses and emotions of a person interacting with an online survey or watching a video and stacking this data
Works directly in the browser
Automatic overlay of reports on the user's session timeline
Customizable modules for analyzing the respondent's behavior (for example: yawning, shouting, turning their head away from the screen)
Interactive component for working with stream audience
Building a common space for the stream audience where viewers can interact and communicate
The ability to display the audience both in the user's browser and in the video stream
Flexible control by the streamer
Control over the integrity of online testing
A widget that checks that the camera is turned on, the person being tested is 1) alone in the testing area 2) does not communicate with their voice and 3) does not have a smartphone or tablet in their hands
Integration of the test purity indicator with the testing system
Logging suspicious moments for further analysis
Online puzzles
Putting students inside an interactive puzzle with their friends
Prompt generation of puzzles on a given topic
Supervision by the teacher / leader of the progress of solving the puzzle by the team
A four-dimensional interactive stadium for watching a football game
You can invite the audience of a sports event to a virtual stadium, where they can express their emotions with gestures and voice. After the end of the broadcast, viewers can be additionally accommodated at the virtual stadium together with those who have already taken part in the game and also participate immersively.
Integration with a video player
Automatic placement of spectator avatars in the virtual stadium
Virtual office
Transfer the actions from chats and tickets of the task tracker to the virtual space, where they are displayed according to their avatars.
Compatible with messengers and task trackers
The ability to integrate with physical office spaces